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Author Topic: Shack range depends on orientation  (Read 743 times)
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Strix
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« on: November 16, 2009, 07:02:57 AM »

I've only just noticed this but the range a shack will get goods from depends on which way it is facing. The back of the shack has a 1 tile longer range than the front (with the road).
This probably explains those cases where, when placing a shack, a granary (say) highlights green while the shack is "sticking to the mouse", but if you click on the shack after placing, it is out of range.
« Last Edit: November 16, 2009, 08:57:38 AM by Strix » Logged
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« Reply #1 on: November 16, 2009, 08:33:24 PM »

I have noticed the same thing with the layout I use. Sometimes all housing can see the granary and sometimes there will be one at each end of a lateral that will not see the granary.

I'm fairly sure that a radius is used (circle) for all distance calcuations. Buildings are placed as squares or rectangles. I think a difference of one tile in about 80 can make a difference.

Try the same layout by moving the granary one tile and place the housing again.
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Strix
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« Reply #2 on: November 17, 2009, 04:36:48 AM »

Same thing happens.
I include two screenies showing the effect of rotating shacks by 180 degrees. With road side nearest granary it is out of range, and with back nearest granary it is  within range.

I also since discovered that it also depends on which way the granary faces.  If you rotate the granary you can bring shacks into range, but others will go out of range.
So rotate shacks when placing.

Here is an explanation (which may be total BS).  Assume a tile is made up of 4 x 4 microtiles. This means that each building has an even number of microtiles and there is no centre microtile for radius purposes of an even number.
If a tile is 3x3 microtiles (as in Caesar 4) then buildings that have even numbers of tiles will still have even numbers of microtiles, so still no central microtile. (ie shacks, warehouse, granary, shops)

So effectively the centre point of building on which ranges depend is always one microtile offset from the centre, and this appears to be on the side opposite the road space.

This BTW is my layout for playing hard for housing that is limited to meat, you just need one watch tower at the back of the granary, and 4 fire towers in each corner which covers the housing and a large surrounding area. The shacks that are close to fire towers are the ones that go in or out of granary range depending on the relative orientation of shack and granary.
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« Reply #3 on: November 17, 2009, 05:24:53 AM »

I'll have to pay attention to the front door next time. I don't recall road placement when I encountered this. I do however, recall that the exact layout caused different results.

Placement of the granary road footprint (N, S, E or W) may correct the problem, interesting. Sounds like a lab to me.   011
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DRA182
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« Reply #4 on: April 15, 2010, 12:30:16 AM »

I haven't downloaded the patch yet, but is it true that the ranges have been made bigger?  :032:
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« Reply #5 on: April 15, 2010, 07:16:37 AM »

Can't say for sure, but I don't think so. Mostly the patch fixes a few bugs and adds to the camera which also adds to Setup. Housing radius's can be modified easily with HousingRequirements.csv file.
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DRA182
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« Reply #6 on: April 15, 2010, 07:46:00 AM »

I can't find that file anywhere

I think my laptop isn't showing it

I have windows 7 now and its changed how everything is set up (well it seems to have changed it)
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« Reply #7 on: April 15, 2010, 08:00:51 AM »

It's in the same directory with CCR.exe and I spelled it wrong, it should be " HomeRequirements.csv ". It is a read only file (so you'll need to un-check that in properties) and can be edited with most spreadsheet programs. I use MS Works 8.

Try increasing small amounts at a time because if the radius is too large, they will spend all their time going for something out of the way. That is, if three shops are in their radius and only one across map has the good they are after, that is where they will go. I can't recall, but 35 seems right for a max for low housing.
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« Reply #8 on: April 15, 2010, 08:08:16 AM »

I'll try and find it but i'm not confident about it, I mean iv'e been looking for months and no luck :035:
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« Reply #9 on: April 15, 2010, 08:23:46 AM »

I don't have Windows 7, but I assume right clicking the icon choosing Properties then Find Target will take you to the apps directory.

You should make it look and feel like XP, so I understand.
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« Reply #10 on: April 15, 2010, 08:36:58 AM »

Yeah.

If I don't get it then it's tough luck for me really.

I'm quite good at the game these days anyways so I don't need to do it, i was just curious as to what it would be like.

Thanks for the help anyways.   :045:
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